#ifndef FRAME_CALCULATOR_H
#define FRAME_CALCULATOR_H

class FrameCalculator{
public:
	FrameCalculator();
	~FrameCalculator();

	void onLostDevice();
	void onResetDevice();

	void update(float dt);
	void draw();
private:
	ID3DXFont* mFont;
	float mFPS;
};
#endif